misinformation.club

making game assets is for chumps

Don't make me open asesprite.


Graphical art can be a fun thing to get lost in...
And there's so many cool tools to get lost with!

I don't know about you, but I hate when it becomes work.

I'll spend 3 hours making the worst 1-bit scene of a sunflower you've ever witnessed, and I'm having the best time. I'm having a blast, dude. Then I'm out here thinking I can like maybe sprite myself a few game assets and feel good about it and make something exciting with it... Next thing you know, I'm looking up tutorials on how to sprite tilemaps and learn what dithering is or some junk. I hit a wall where I recognize that for me to make something of value with this skill, I need to like... actually learn this skill!

for the sake of the conversation...
pretend buying or using public domain assets is impossible
thanks for understanding my plight

Okay, then don't open asesprite.


If I don't want to spend hours learning to sprite, I can spend hours instead trying to generate graphics with code! I can even give a nod to our computing forefathers and pretend like "@" is a great representation for a player character. And you know what? Lately that's exactly what I've been doing.

I'm using "@" to represent a character.
"T" is a tree.
"%" is like a bush or something.

I'm making something kind of like a life-sim type game with pyxel & python. I'm calling it "Glyphling", due to the use of glyphs instead of proper assets. I don't suck at art, this is a stylistic choice (is that convincing?).

Here's a picture of what the "town generator" looks like. There's trees, bushes, dirt splotches, little ponds, a fence around the town, and some houses. You can scroll around the town. If you press the spacebar it will generate a new map.

glyphling

Hopefully there'll be more to say about this one soon!
If you'd like to check out the town generator, here's a link!

Your local glyphling,
Gentry